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The SVG Podcast

Oct 23, 2019

Esports continues to explode as a dominant trend in the sports video production business. On this episode of The SVG Podcast, we bring you a special conversation featuring four key global esports executives that are redefining what a live sports production can look and feel like.

We’re joined by Simon Eicher, Director, Broadcast Esports Services/Executive Producer for ESL Gaming; Peter Emminger, VP Global Broadcast for Blizzard Entertainment; Robert Kis, Managing Director for TV Skyline; and Mitch Rosenthal, who, at the time of this recording was Head of Production & Operations, Esports, Riot Games. Today, he is Director, Esports Production Operations for Twitch.

These gentlemen discuss the technology and workflows that go into a major live esports event. How is an Esports production different from and similar to other major sports broadcast?

We are also joined on the show by SVG's chief editor Jason Dachman to catch up on all of the latest he is seeing in the esports industry and to preview our upcoming SVG Esports Production Summit (Nov. 19, Los Angeles). You can register to attend at

This episode of The SVG Podcast is supported by Dolby. For over 50 years, Dolby has asked the difficult questions. How do we spark awe? How do we evoke wonder? And how do we create an experience that takes you there and immerses you in the moment? Dolby tackles these questions through breakthrough engineering and pioneering science in sight and sound. By working with fellow innovators to bring Dolby experiences to movies, television, music, and games, Dolby lets you escape, helps you connect, and gives you the power to see, hear, and feel the spectacular. For more, visit the company online at

The SVG Podcast is for the sports-video–production professional looking to keep up with the latest in sports-video–production operations and technology. The program features interviews with some of the biggest, most influential names in the sports-video business talking trends and topics that are making an impact on the industry.